Battle Reports April 2005

 

Spartans vs Empire

 

Yesterday my friend Jos and I fought an 860 points battle between an Empire expeditionary force and the might of the Spartan empire. The battlefield was a valley, and both armies came down the slopes to meet in the middle. Terrain also included a rather large hill in the centre of the valley floor and some dispersed copses.

 

The Spartan player entered with four flyers on his right flank, two of those were behemoths: a winged serpent and a manticore. He screened his behemoths with two units of young manticores and pegasi. His centre consisted of three elite units of Spartan hoplites, two veteran units of mercenary hoplites, four4 light horse and some light troops with bow and spear to screen the heavies from bowfire. His left flank consisted of a light strikeforce of hellhounds (Sons of Cerberos) and Hydra Hatchlings. Mother Hydra and Cerberos himself were unfortunately too late for the battle: it is rumoured they were on a date. Because the Spartans outscouted the Empire, a flanking manoeuvre of a mobile strikeforce built around Centaur Knights and Centaur Scouts was foreseen, and it arrived in turn five.

 

Greek Light Troops with Moustaches

 

The Empire expeditionary force was build around Veteran Knights on the left flank, augmented with two veteran Eagle strike units, a left centre built around three average pike units, a right centre built around three veteran crossbow units and archer support, and a right flank built around a light infantry force consisting of two average infantry and four levy militia. Behind the battle line four medium guns were present. Of course the Sacred Red Tape Seal was present to bolster morale. Both Armies had access to seven magic levels.

 

Since the Spartans had more and better flyers and extremely good elite infantry, the Empire knights and flyers attacked the Spartan flyers aggressively. The centre made for the hill and positioned the pikemen there. The right infantry force attacked the hellhounds and hydras, currently with orders to hold. The pikemen immediately made for the hill as the uphill advantage would be dearly needed against the Spartan Infantry.

 

The Spartan Commander shielded his flying behemoths with his light flyers. That turned out to be a mistake. The young manticores and pegasi were easily dispatched although one managed to survive with only two strength points left due to a snake eyes rally role. The behemoths engaged the eagles, with the Empire Knights helpless to influence the battle "up there".

 

Turn three saw the Spartan centre advancing. The light troops (consisting of naked women with bows (the Meanades) and cretan archers walked into a fire storm of crossbow and archer fire and were promptly dispatched.

 

The Elite Heavy Infantry Spartans tried a piecemeal uphill attack towards the Average medium pikemen. Because of the terrible charge of the pike, and the uphill advantage, two pike bases managed to rout a single Spartan Elite base. The mercenary hoplites entered the fire storm to screen the Spartans and put pressure on the crossbows and the artillery. On the right Empire flank, the braced levy managed to see off a hellhound unit, but their leader had a 3D6 +D6 heart attack and died, thus making removal of disorders impossible. After that all four levy units were crushed by the Hydra's.

 

 

Mercenary Hoplites

 

At that point the situation hung in balance. The behemoths were grinding away at the eagles, the wounded pikes waited for the onslaught of further Spartans in the centre, and the right empire wing lost four units, making morale checks quite difficult. And the flanking force still had to arrive on the left empire flank!

 

In turn four the Empire general went for broke. He ordered his Eagles to fight to the death, advanced his Knights from the light flank towards the centre, and concentrated all his firepower on the advancing mercenary hoplites.

 

The Eagles found the courage to fight both behemoths to a standstill: all flying units had heavy losses. The pikemen in the centre were waiting to die from an elite charge, but the fleeing Spartan base had interpenetrated his friends and caused disorder. The Spartan General decided to use a turn to reform. The mercenary hoplites were decimated by three crossbow-armed bases, two archer bases and four guns. The Levy troops on the right ran, and the remaining two average heavy infantry units attacked the wounded hydra's.

 

Because of the reform no morale checks were taken and no Empire units became Shaken this turn.

 

Turn five, the flanking force arrived below the air battle, but since the Knights had moved to the centre, the Centaurs could not attack anyone this turn. In the centre the reform of the Spartans allowed the Knights to simultaneously declare flanking charges with the downhill frontal charges from the pikemen. The two remaining Spartan bases were charged by five bases and succumbed: delivering heavy losses to the pikemen. The mercenary hoplites were shot down to four strength points each.

 

Turn six saw some Spartan units failing and a general advance by the Empire. The Centaurs still were not within charge reach. We stopped the battle after turn six, because the Spartan commander gave up.

 

Losses on the Spartan side were, in bases: 1 light flyer base, 2 Spartan infantry, 2 mercenary infantry, 6+ light troops and 2 hellhounds. The remaining behemoths and light flyers had heavy losses. The Empire losses mounted to 4 levy infantry, 3 pikes nearly dead, 2 eagle bases heavy losses. A clear win to the Empire.

 

Empire Sacred Standard

In retrospect the Spartan player made three mistakes. First was that the flanking force would have been better deployed below his flyers. This would have kept the knights out of the centre battle. Now they came to late to do anything. Second was that he put his light flyers up front. The Empire has two eagle flying units, which are very good, but take heavy beating from flying behemoths. If he advanced with his behemoths up front, engaged the eagles and had made flank charges with his light flyers, he would have defeated the eagles by turn four and would have had four flyers to harrass the artillery and the crossbow men. Third, he should have attacked the pikemen with all Spartans at the same time instead of piecemeal, this gave the pike the option to attack two on one.

 

All in all a close run affair between one army excelling in firepower and cavalry and another army excelling in flyers, infantry and monsters. The game took five turns and about four hours to play. While we were playing we mused about the possibility of special anti air units. How about archers, or warmachines, that fire normally against flyers but only on short range against ground units (counting long range). Sort of reversal of the fire against flyers rule? This would allow commanders that do not have flyers to invest in air defence against flyer heavy armies.

 

All in all an enjoyable game, and a first VM game for the Spartan commander who played up till now only VB and other rule sets.

 

Peter Schulein