Rules for Fantasy Wargaming!
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  • Fantasy wargaming system based on the popular Vis Bellica rules for Ancient & Medieval wargaming.

  • Figures based as chunky elements that correctly represent ground scale.  Easy to move round the table and look good.

  • An average game consists of about 120 figures a side, and takes about 2˝-3 hours of play to resolve.

  • A combat system that doesn’t involve complicated book-keeping or rolling more than two or three dice at a time.

  • A command structure where figures are grouped as regular ‘brigades’ or irregular ‘contingents’ that report to officers that report to more senior officers.

  • A command system where officers could, on a parade ground, successfully issue a limited set of orders to the figures under their command, but this ability breaks down rapidly as the 'fog of war' descends during a battle.  

  • Hidden movement possible without the need for a referee.

  • An army list philosophy that allows you to use any figures from any manufacturer:  to use your imagination!

"...these rules look to be very slick. There are several neat touches that show they have been crafted by someone with a keen interest in the period and a desire to play interesting wargames."

wargamesjournal.com (October 2002)

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Read more reviews of Vis Magica by clicking here.

 

 

 

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Copyright Robert Avery 2002/2003/2004

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